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Gameplay Programmer Gameplay Designer
Meet Me
Hello! I’m Ethan. I’m a dedicated and creative gameplay programmer and designer with a passion for crafting immersive and engaging game experiences. With a solid foundation in Simulation and Game Design from William Peace University, I have honed my skills in various tools and technologies essential for modern game development.
I am proficient in C++, my primary programming language. My expertise in Unreal Engine spans all aspects of game development, from technical architecture to level design and performance optimization. Additionally, I have a strong background in 3D modeling with Blender, allowing me to create detailed models and environments that enhance games’ visual fidelity and interactivity.
Challenges drive me, and I continually strive to expand the limits of what can be achieved in game development. My passion lies in developing intricate gameplay designs and sophisticated game mechanics. I aim to craft games that do more than entertain—they provide memorable and impactful experiences. I firmly believe that the future of education lies in interactive, engaging simulations that entice the user to learn more.
Projects
Frontlines Drone Operator
The Frontlines: Drone Operator is an educational war simulation game developed in Unreal Engine 5. This game intricately blends real-world geopolitical dynamics with strategic gameplay, offering players a profound understanding of drone warfare within the context of the Russian-Ukraine conflict. Designed to educate as well as engage, the game leverages the powerful features of Unreal Engine 5 to create a realistic and immersive environment where players can experience the complexities of modern warfare through the lens of a drone operator.
Text Overlay Tool
Multi-Purpose Text Overlay Tool is a versatile software tool designed in Unreal Engine 5 for adding dynamic text overlays to various media. Ideal for game developers and video producers, this tool offers customizable options for text formatting, positioning, and animation, enhancing the user interface and viewer engagement. It demonstrates innovation in UI/UX design within Unreal Engine, streamlining the integration of informative or narrative text in digital projects.
Sewer Purge
Sewer Purge is a third-person action game set in the labyrinthine sewer systems of New York, designed in Unreal Engine 5. Players navigate through a large sewer network, combining elements of puzzle-solving, AI enemies, combat, and resource management. The game features engaging gameplay mechanics, including a challenging boss battle. Sewer Purge shows technical prowess in level design and gameplay programming, UI design, offering a gripping and immersive gaming experience.
GymBuddy
Gym Buddy is an innovative fitness application developed in Unreal Engine 5, utilizing procedural generation, photogrammetry, and motion tracking to deliver a highly realistic workout experience. The app guides users through exercises with precise demonstrations, leveraging MetaHuman for accurate body motion. Gym Buddy combines advanced technology and user-friendly design to enhance training effectiveness and engagement, making it a cutting-edge tool for fitness enthusiasts.
Contact
Linkedin: linkedin.com/in/ethanminnich/
Email: itsethanminnich@gmail.com
Phone: +1 (910) 297 9854