I’m Ethan Minnich, a Duke M.Eng. student and engineer focused on interactive simulation
systems.
In Unreal Engine, I build features in C++ and Blueprints with attention to architecture,
performance, and long-term maintainability.
I’m used to owning outcomes, not just tasks: setting priorities, defining requirements, and
driving iterations from prototype to final build. I’ve led small and large teams across
programming, art, and design, keeping projects organized with milestones, check-ins, and
clear task breakdowns.
I also understand 3D and 2D pipelines and collaborate well with artists and designers to
integrate content cleanly and deliver polished results.
3D / Simulation
Unreal Engine, C++, Blueprints, Physics Systems, Gameplay Systems, Blender, Maya,
Substance Painter, Photoshop
Product / Technical Delivery
Scoping, Estimation, Requirements, Roadmaps, Agile/Scrum, Jira, Stakeholder Updates,
Milestones, QA/Polish, Build Readiness, Cross-team Delivery
Leadership
Technical Leadership, System Architecture, Cross-functional Coordination